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When you finish the grind, you can flip off it again to continue racking up points. When you land on a grind-, ramp-, or wall-based item, you may have ended your initial jump or backflip rotation, but you continue grinding and rack up additional points for your current combo. You can use these objects - which include hot air balloons, water ponds, tornadoes, rocks, ramps, vine grinds, rope grinds, ship grinds, ruin grinds, and rock walls - to help chain tricks and up your trick score. Balloons, tornadoes, ponds, and rocks are a trick-chaining paradiseĪlto's Odyssey qualifies "the ground" as the sand slopes themselves: Other objects just count toward your trick score. Your point total from tricks alone is 120, but in addition, you'll add a multiplier for every trick you've done - in this case, 3 - to make your total point total for the run 360. 50 points for successfully not falling into the chasm.60 points for making it a double backflip.To give you an example, if you did a double backflip followed by a chasm jump, your counter would look as follows:
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But when you do multiple tricks in a single jump, each trick not only has its own separate point value - every trick you do adds to a multiplier. Every trick you do adds to your multiplierĪny trick you do between leaving the ground and returning to it adds points to your trick score: For instance, doing a single backflip will net you 10 points. You can also do backflips close to the ground to gain even more trick points and a better speed boost, or continue holding to rotate into a double, triple, or even quadruple backflip.
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