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Alto's adventure how to triple backflip how
Alto's adventure how to triple backflip how













When you finish the grind, you can flip off it again to continue racking up points. When you land on a grind-, ramp-, or wall-based item, you may have ended your initial jump or backflip rotation, but you continue grinding and rack up additional points for your current combo. You can use these objects - which include hot air balloons, water ponds, tornadoes, rocks, ramps, vine grinds, rope grinds, ship grinds, ruin grinds, and rock walls - to help chain tricks and up your trick score. Balloons, tornadoes, ponds, and rocks are a trick-chaining paradiseĪlto's Odyssey qualifies "the ground" as the sand slopes themselves: Other objects just count toward your trick score. Your point total from tricks alone is 120, but in addition, you'll add a multiplier for every trick you've done - in this case, 3 - to make your total point total for the run 360. 50 points for successfully not falling into the chasm.60 points for making it a double backflip.To give you an example, if you did a double backflip followed by a chasm jump, your counter would look as follows:

alto

But when you do multiple tricks in a single jump, each trick not only has its own separate point value - every trick you do adds to a multiplier. Every trick you do adds to your multiplierĪny trick you do between leaving the ground and returning to it adds points to your trick score: For instance, doing a single backflip will net you 10 points. You can also do backflips close to the ground to gain even more trick points and a better speed boost, or continue holding to rotate into a double, triple, or even quadruple backflip.















Alto's adventure how to triple backflip how